Make Games with Python is a book made up of all of the chapters from my 'Making Games with Pygame' series first published in the MagPi
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Author
Make Games With Python
Raspberry Pi -
Co-Author
Code the Classics: Volume 1
Raspberry PiWorking alongside Raspberry Pi CEO Eben Upton, I contributed to the game code for Code The Classics Vol. 1
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Consultant
How to Code 2.0
Walter Foster JrI was a technical consultant on Elizabeth Tweedale's book "How To Code 2.0"
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Consultant
Agent Asha: Mission Shark Bytes
Turner PublishingI was a technical consultant on Sophie Deen's book "Agent Asha: Mission Shark Bytes"
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The MagPi
Issue 40
Raspberry PiThe final part of my Pygame series
Picking up from part 9, we finish the space shoot 'em up.
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The MagPi
Issue 39
Raspberry PiPart nine of my Pygame series
Using the things we've learned in the previous 8 parts of the series, we build the first half of a space shoot 'em up game
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The MagPi
Issue 38
Raspberry PiIn the eighth part of my Pygame series, we build a brand new game to learn about Python classes and reusable objects
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The MagPi
Issue 37
Raspberry PiThe seventh part of my Pygame series
Building on part 6, we enhance our solar system simulator by adding collisions between objects
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The MagPi
Issue 36
Raspberry PiThe sixth part of my Pygame series
In this part, we learn about vectors. With this information, we simulate gravitational attraction and code a solar system simulator
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The MagPi
Issue 35
Raspberry PiIn the fifth part of the Pygame series, we learn how to create about Pygame's sound mixer and create a farmyard sound board
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The MagPi
Issue 34
Raspberry PiThe fourth part of my Pygame series
In this part, we use everything we've learned so far, and pixel data, to create our first basic platformer
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The MagPi
Issue 33
Raspberry PiThe third part of my Pygame series
This one taught developers how to handle and utilise keyboard + mouse events in Pygame
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The MagPi
Issue 32
Raspberry PiThe second part of my Pygame series
This edition covered how to move shapes around the screen in different directions, speeds, and patterns
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The MagPi
Issue 31
Raspberry PiThe first part of my 10-part series teaching developers how to makes games with Pygame
This edition focussed on creating basic shapes with Pygame.
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Web Designer Magazine
Issue 252
Imagine Publishing -
Web Designer Magazine
Issue 251
Imagine Publishing -
Web Designer Magazine
Issue 250
Imagine Publishing -
Web Designer Magazine
Issue 249
Imagine Publishing -
Web Designer Magazine
Issue 247
Imagine Publishing -
Web Designer Magazine
Issue 246
Imagine Publishing -
Web Designer Magazine
Issue 245
Imagine Publishing -
Web Designer Magazine
Issue 244
Imagine Publishing -
Web Designer Magazine
Issue 242
Imagine Publishing -
Web Designer Magazine
Issue 241
Imagine Publishing -
Web Designer Magazine
Issue 240
Imagine Publishing -
Web Designer Magazine
Issue 239
Imagine Publishing -
Web Designer Magazine
Issue 237
Imagine Publishing -
Web Designer Magazine
Issue 236
Imagine Publishing -
Web Designer Magazine
Issue 235
Imagine Publishing -
Web Designer Magazine
Issue 234
Imagine Publishing -
Web Designer Magazine
Issue 233
Imagine Publishing -
Web Designer Magazine
Issue 232
Imagine Publishing -
Web Designer Magazine
Issue 231
Imagine Publishing -
Web Designer Magazine
Issue 229
Imagine Publishing -
Linux User & Developer
Issue 157
Imagine Publishing -
Linux User & Developer
Issue 147
Imagine Publishing -
Linux User & Developer
Issue 143
Imagine Publishing -
Linux User & Developer
Issue 142
Imagine Publishing -
Linux User & Developer
Issue 141
Imagine Publishing -
Linux User & Developer
Issue 140
Imagine Publishing -
Linux User & Developer
Issue 139
Imagine Publishing -
Linux User & Developer
Issue 138
Imagine Publishing -
Linux User & Developer
Issue 137
Imagine Publishing -
Linux User & Developer
Issue 136
Imagine Publishing -
Linux User & Developer
Issue 133
Imagine Publishing -
Linux User & Developer
Issue 132
Imagine Publishing